“You and I and everybody [in the] entertainment industry fly by the seat of our pants. We don't quite know what is going to happen.”1
-- William Shatner
What They Are
Are you a student of the inner workings of the games industry?
Over the course of my 34 years in the games business I began writing Daglow's Laws to organize my thinking on four key topics:
1. The great, often unseen forces that drive the games industry, along with the platforms, genres and business models within it.
2. How the games business interacts with trends in technology, entertainment and society itself.
3. How game creators can use this knowledge to guide our projects and our careers.
4. How we have to continually adapt and change the crafts of game design and game publishing to succeed in each new era.
Where They Come From
Daglow's Laws come from my commitment to
long-term strategy, great products and strong brands
in a world too often driven by short-term tactics and get-rich-quick schemes.
I invent new “Daglow’s Laws” for each of my event keynotes and major conference presentations, a practice I started in 1992. Some are satirical or whimsical. Most are dead serious. A few I learned from great teachers along the way, as you’ll see noted.
Serious or satirical, what all of these so-called Laws have in common is that they are attempts to look at the big picture.
How to Use Daglow's Laws
These "laws" are a collection of things I believe. I am formalizing my years of notes and papers and adding them to the website one at a time.
I don’t actually believe that anyone has the right to start declaring laws for someone else. All I ask is that you consider these ideas and form your own opinions.
In fact, my opinions change over time and I revise my Laws accordingly!
If I’ve done my job well there will be some Laws that you’ll love and there’ll be others with which you disagree -- some may even make you angry. If they’re useful, I hope Daglow’s Laws will help you as much as they’ve helped me.
And if the shoe doesn’t fit, just throw it away.
Index of Daglow's Laws
Starting in September, 2014 I'll be adding two laws per month, but here are some of the names to give you an idea of the themes I cover.
Daglow's First Law of Next Gen (2007)
Daglow's Law of Teamwork (1994)
Daglow's Law of Console Pricing (2014)
Daglow's Law of Storytelling (1992)
Daglow's Law of Progress (2013)
Daglow's Law of Change (2008)
[Scroll down for my articles on recent events and upcoming conferences.]
Photo Credit: Kathryn, accessed 9/6/14.
1 Shatner interview on Larry King Live, February 21, 2002, transcribed via http://transcripts.cnn.com/TRANSCRIPTS/0202/21/lkl.00.html