"I'll always choose to risk failure by innovating too early in a cycle, because the alternative is to guarantee failure by imitating too late."
-- Don Daglow .
Don Daglow is a three-time Inc. 500™ CEO, a pioneering game designer and 2008 Technical Emmy® Award recipient whose career spans the history of the video games industry. Teams have shipped over $1 billion in software products under his leadership.
Don now advises game, app and technology companies and their development teams, serving clients ranging from small startups to large international publishers.
Most of his current projects are free-to-play, microtransaction based games and apps on mobile, downloadable and browser-based platforms. The business models that drive these products did not yet exist just a few short years ago.
Don also serves as a Mentor at the Founders Space Accelerator in San Francisco (rated in the Top Ten by Inc. Magazine), and as the founding President of The Academy of Interactive Arts & Sciences Foundation, the charitable wing of the Academy.
Daglow has delivered keynotes and speeches at The Smithsonian Art Museum in Washington D.C., BAFTA in London, the Biennale in Frankfurt, Medientage in Munich and many international games conferences. He also coined the industry term "Console Wars" at GDC presentations in the early 1990's.
He is the only executive in the history of the games industry who has held leadership positions for titles on every generation of video game consoles, from 1980 to the present iteration of Sony vs. Microsoft. In 2003 he received the CGE Award for "groundbreaking achievements that shaped the Video Game Industry."
Along with John Carmack of id Software and Mike Morhaime of Blizzard Entertainment, Daglow is one of only three game developers whose work has been honored at both the Technology & Engineering Emmy® Awards and at the Academy of Interactive Arts & Sciences Awards.
Don Daglow is the only games industry pioneer who is credited with creating seminal games in four different game genres:
• Role Playing – First computer RPG (Dungeon, 1975); first graphical MMORPG (Neverwinter Nights, 1991, Emmy® Award 2008)
• Sports – First interactive sports game (Baseball, 1971); first use of multiple camera angles in video games (Intellivision World Series Baseball, 1983); produced two of the first three EA sports titles (1984-87)
• Sim & God Games – First simulation video game (Intellivision Utopia, 1981)
• Real-Time Strategy – First game with RTS elements (Intellivision Utopia, 1981); first 3D display in RTS games (Stronghold, 1993)
As a programmer on mainframe computers, Daglow also created key early milestones in the development of chatbots (ECALA, 1972) and the machine translation of natural language (Spanish Translator, 1977).
In addition to game design, he is also an accomplished writer, with a playwriting award from The National Endowment for the Humanities and multiple book awards for his literary mystery novel, The Fog Seller.
Don holds a B.A. (Playwriting) from Pomona College, and an M.Ed. (Multicultural Education) from Claremont Graduate University.
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Clockworks photo credit: Kathryn, accessed 9/6/14